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How To Repair Weapon New Vegas

Repair is a skill in Fallout: New Vegas.

Initial level

Case: A starting Intelligence of 5 and Luck of 5.

Clarification

Items can now exist repaired to 100% regardless of the histrion graphic symbol'due south current skill. Repair still governs the effectiveness of repairing 1 item with another, using the same repair efficiency calculation as Fallout three, but with a static 100% condition limit in place of the skill-based limit.

A higher Repair skill unlocks crafting recipes for different types of armament and other gear at reloading benches and workbenches, such as the Weapon repair kit with 50 skill. High Repair also allows one to repair mechanical or electronic world objects (elevators, doors, computers, etc.).

Ways to increase Repair

Permanent
  • Leveling upward (up to +15 or +17 with Educated)
  • Dean'south Electronics (+3 or +4 with Comprehension)
  • Logic Co-Processor implant (+ii depending on Intelligence, a perfect Intelligence of 10 will see no do good.)
  • Good Natured (+5)
  • Skilled (+5)
Temporary

Perks that require Repair skill

Perk Requirement Level Additional Requirements
In Shining Armor Dead Money xx 2 Scientific discipline seventy
Junk Rounds Dead Money 45 2 Luck 6
Calorie-free Touch Dead Money 45 2 Agility 6
Paw Loader 70 vi
Jury Rigging 90 14
Mad Bomber Gun Runners' Arsenal 45 6 Explosives 45

Interactions that crave Repair skill

  • 20 Repair to repair Trudy'southward radio in Goodsprings.
  • 20 Repair to salve the solar array parts at HELIOS 1.
  • 25 Repair to repair the broken 9mm SMG in Doc Mitchell's business firm.
  • 35 Repair to repair ED-E (along with 55 Science).
  • 35 Repair to repair the broken elevator in the Bison Steve Hotel.
  • 35 Repair to repair the cleaved generator in Sloan.
  • 35 Repair to repair the auxiliary generator in the quest That Lucky Old Sun (along with one piece of scrap metal).
  • 35 Repair to gain entrance to the Ultra-Luxe kitchen area without requiring honorary White Glove Order membership or a White Glove Gild disguise.
  • 40 Repair to deduce, when speaking to Pete, how to salvage the crashed B-29 laying at the bottom of Lake Mead.
  • 45 Repair to disarm rigged shotgun traps and get the ammo from them.
  • 50 Repair to repair the broken elevator in Vault 22, allowing easier travel through the vault.
  • 50 Repair to defuse the bomb on board Bear Force One in You'll Know It When It Happens.
  • Dead Money 60 Repair to jury rig the fuse box in the Puesta del Sol switching station.
  • 65 Repair to repair the broken solar panels at the Nellis assortment.
  • 65 Repair to jam the 12 hidden doors throughout the REPCONN headquarters.
  • 65 Repair to repair ED-Eastward (without any other skill).
  • 80 Repair to jury rig the food processor during Not Worth a Hill of Corn and Beans.

Non-role player characters who repair

Name Location Repair cap
Dale Barton The Fort 58%
Samuel Kerr 188 Trading Post 64%
Cataclysm Jacobstown 76%
One-time Lady Gibson Gibson scrap yard 79%
Mick Mick & Ralph's 85%
Joshua Graham Honest Hearts Zion Canyon 100%
Paladin Sato Brotherhood of Steel safehouse 100%
Raul Tejada Blackness Mountain / Raul's shack 100%
Major Knight Mojave Outpost 100%
Sink Central Intelligence Unit Old World Blues (add-on) The Sink/Big MT 100%
Commissary last Lonesome Road (add-on) The Divide 100%

The Repair skill of an NPC dictates the maximum condition they can repair to, based on the same maximum condition formula used in Fallout three. The total cost to repair is contained of one'southward Castling and Repair skills and is calculated with this formula:

If repairing an item were to increase its value by 1000 caps, the repair would price 2000 caps, substantially a 100% overhead.

Notes

  • Non-player characters will non repair wearing apparel (such every bit Benny'southward conform) that has no DT.
  • Normally, common weapon variants can not be repaired with unique weapons unless the Jury Rigging perk is selected, which tin result in the potential loss of these rare items.
  • Items whose HP values nonetheless circular to 100% will not offering the option to repair/maintain them, fifty-fifty if they show less than maximum cap value, and will not appear in the list of spare weapons when repairing some other of the same type.

Skills

How To Repair Weapon New Vegas,

Source: https://fallout.fandom.com/wiki/Repair_%28Fallout:_New_Vegas%29

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